READ: ShellShock Live: Good Ways to Farm XPĨ players, high wind, 20s turn timer, chose wep? Off, Nudge? Off, One Weapon? Yes.ģ.34x XP multiplier, average of 15xp per turn (50 after multipliers) Note: Calling your lobby “Xp” “XP” “xp”, “Farm” or “farm” will reduce xp gains from multi hit attacks. You WILL NOT get this xp if you leave the lobby before the game ends. There are also caps to this however, it is not fully understood how these work though, but the above is a general guide to what you should expect. On game modes where for some reason you are not on all shot, this means each “turn” will give this amount of xp per tank that is alive and takes a turn.
SHELLSHOCK LIVE HACK FULL
Turn XP is calculated as 1 individual player turn = 1xp, for every full *1 xp (subject to normal rounding rules), this means you get… Shoccer: 1.21x XP +10xp per goal, shots do not give xp, hitting the ball gives 1xp per turn.Įach mode will be covered in its own section in order with rebound first and points last, shoccer is strange and is covered at the end. Juggernaut: 1.45x XP +10% xp for winning as juggernaut or 5xp for killing the juggernaut Marksman: 1.77x XP+ 1-3xp per target hit, +5xp per shot landedĪssassin: 1.63x XP + 5xp per target killed.
There are 8 modes to choose from, 7 use the default XP calculations and one of them (shoccer) uses a strange one.īy Default with a regular 8 player lobby each mode will provide…